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Riccardo Scaletti

Game Designer.

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Play Me!

LEAD DESIGNER

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DESIGN

  • Pitched and led a VR game built around a first-of-its-kind mechanic: Direct player interaction with the motorcycle dashboard.

  • Designed VR as a core mechanic rather than a gimmick through immersive HUD and UI

  • Lead a team of 14 people through a 6 months development cycle

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GAMEPLAY

  • Owned system design and documentation, driving iteration cycles to refine mechanics, responsiveness, and overall gameplay feel.

  • Responsible for the design of all the major modes, like Time Trial, GP mode and Tutorial.

  • In charge of priorities regarding physics and motorcycle feedback

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TECH

  • Applied various strategies to mitigate motion sickness such as haptic feedback, specific UI elements and head movement agency over gameplay.

  • Aiming to give the player an experience as close to a real motorcycle as possible, coming from personal expertise.

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Art Bible

Gameplay Mechanics

Track Design

SYSTEM
DOCS

Track State

Haptics

Modules

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Play Me!

x2

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WHAT

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WHY

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WHEN

  • Led a team of 10, handling both coordination and hands-on programming

  • Built core systems including the spotlight mechanic

  • Owned the merging of all assets into the final build

  • Interpreted the theme "Takes Two to Tango" through a local multiplayer experience on the same machine 

  • My design focus centered on maximizing player engagement

  • Built for the Texas Game Jam 2024 by EGaDS 

  • Awarded Best Use of Theme and Judge's Favorite

  • Runner-up for Best Overall out of 48 submissions

LEAD DESIGNER & PROGRAMMER

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Click images for         Repository

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Play Me!

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LEAD DESIGNER & PROGRAMMER

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BEGIN

  • Built for my very first game jam at the ATX Game Makers 2nd Annual Game Jam-A-Thon

  • A 2D pixel art exploration of death and judgment

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LEAD

  • First time leading a team of 4 and serving as main programmer 

  • Developed skills in variable control, modularity, and rapid mechanic implementation

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UPGRADE

  • Post-jam, I regrouped the team to push the game further

  • Six months later, version 1.5 landed on Itch.io

  • Expanded mechanics, polished gameplay loop, and replayability components

Click images for                     Repository

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