
OTHER GAMES
In this page are listed the other games that I have made during my education, all of them freely playable.
01

Play Me!
CRASH COURSE (2026)
This game was made for the MediciGames Jam hosted by UT Austin.
It focuses on providing to the player different mechanics every time they complete a level, making every playthrough different from the last one.
The theme of the jam was "I've never done this before".
I served as a level designer, programmer and UI manager.
02
JOBLIN
(2026)
This 2.5D arcade game was made for the GMTK Jam, under the theme "Countdown"
I was leader of a team of 11 and also served as gameplay programmer, managing major game mechanics, level design decisions and created the cashier minigame.

Play Me!
03

Play Me!
SAND SHOWDOWN
(2025)
This Games is a competitive 1vs1 game that requires both players to be on the same machine.
It was made during the EGAdS 2025 UT GameJam, with me as Lead Designer and programmer.
I was in charge of the management and merging of all features and I did myself some mechanics like the Hourglass tilting, the balancing of the experience and placement of Art assents
04
DORMANT DELIVERIES (2025)
This cozy 2.5D puzzle game was made for the two week long "thatgamecompany × COREBLAZER GAME JAM 2025"
This was the longest game jam I have ever done, and I focused mainly as a Programmer and Level Designer rather than Lead or Gameplay Designer.

Play Me!
05

Play Me!
MEMENTO MORI (2025)
Click me!
This fighting game was a project that spanned over 8 months and invloved 26 people to be completed.
I did serve as Combat System Designer, providing a system called TMS (Twin Move System) that required to be made quickly while providing depth and ease of iteration.
06
EGAdS MEGA MICRO JAM (2024)
This jam is made of multiple minigames, one of which was made by my team of 5 people with me as lead designer and programmer.
It was made in the span of a week and despite being small in scope, it is one of my most polished works.

